EvoCannon 2 (Ai Demo)

In the process of creating a sequel to EvoCannon, I realised that the original Ai for the Dumb Enemies was pretty unintresting. Previously they would follow the player around in the same direction, eventually overlapping. I therefore decided to re-code the Ai so that the enemies now bounce off each other and reacted to each others presence, instead of getting entaggled together. As well as this I’ve made them all move at different speeds every frame, so here is the result:

EvoCannon 2 (Ai Demo)

Controls:

WASD/Arrow keys = Movement
Space = Spawn enemy (more than 20 will lag considerable)
P = Pause

Blog Operational

Hi everyone I’ve finally sorted out the site and got it to work pretty much exactly how I want. The rest of the site is still under construction but the actually site itself is working. At least thats something to celebrate. :)

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