EvoCannon 2 (Ai Demo)
In the process of creating a sequel to EvoCannon, I realised that the original Ai for the Dumb Enemies was pretty unintresting. Previously they would follow the player around in the same direction, eventually overlapping. I therefore decided to re-code the Ai so that the enemies now bounce off each other and reacted to each others presence, instead of getting entaggled together. As well as this I’ve made them all move at different speeds every frame, so here is the result:
Controls:
WASD/Arrow keys = Movement
Space = Spawn enemy (more than 20 will lag considerable)
P = Pause
Awesome! Mine only started to lag after about 40 had spawned. Looking forward to the final game.
Nice work Josh, and I like the site. Have you got a sponsor lined up for the full game?
Not quite yet I usual get a beta of the game first and send it out then I can work on the final touches so when I get a reply I am finished and ready to go.