Archive for the ‘Professional’ Category

EvoCannon 2 (Bullet Demo)

Another update on EvoCannon 2, I have just finished getting the bullets to spawn, make them move, then check for hitTests against enemies, and if a collision occurs they both remove themselves from the display list and their parent array. In other words you can now shoot and the enemies will disappear when the bullets hit. Also to make an improvement on my original design. I’ve made it so only 5 bullets can be on-screen at one time, this prevents against people spamming the cannon like a machine gun (kind of).

EvoCannon 2 (Bullet Demo)

Controls:

WASD/Arrow keys = Movement
Left Mouse Button = Shoot
Space = Spawn enemy (more than 20 will lag considerable)
P = Pause

Checklist Time!

Well looks like my site needs a couple of things fixing so here is the todo list:

- Change Uncategorized to Uncategorised (I’m not American). [x]
- Sort out portfolio page.* [x]
- Learn how to launch ShadowBox plugin from within a .swf.* [ ]
- Setup a “Internet Explorer not supported download a decent browser” page.* [ ]
- Fix Page Footer. [x]
- Upgrade WordPress from 2.8.2 to 2.8.3. [x]
- Finish About Me Page. [ ]
- Backup Site. [ ]

If anyone has any info on how do any of the *’d issues, please leave a comment on this post it will be most appreciated. :(

EvoCannon 2 (Ai Demo)

In the process of creating a sequel to EvoCannon, I realised that the original Ai for the Dumb Enemies was pretty unintresting. Previously they would follow the player around in the same direction, eventually overlapping. I therefore decided to re-code the Ai so that the enemies now bounce off each other and reacted to each others presence, instead of getting entaggled together. As well as this I’ve made them all move at different speeds every frame, so here is the result:

EvoCannon 2 (Ai Demo)

Controls:

WASD/Arrow keys = Movement
Space = Spawn enemy (more than 20 will lag considerable)
P = Pause

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